Let's talk about my greedy-ass four-color Mentor deck. Which I totally did not steal from Rich Shay (though I did a little bit). Here's the version I sleeved up for Knight-Ware last Sunday:
Long story short, I started from Shay's VSL Sylvan Mentor list. I cut the red (losing
Then I tweaked some one-ofs, assembled a sideboard from basically the first fifteen cards I saw on the nearest flat surface, and went off to jam some Magic.
Disclaimer: Yes, this 75 has a shops matchup charitable described as "dubious". I mean, come on: a four color manabase and the only artifact hate two copies of Disenchant? I had a cheaty advantage though: I already knew Knight-Ware's most reliable Shops player was on Oath for the day, and it's otherwise usually a room full of blue decks and Storm. So I just went for it. Your mileage may vary.
The very short tournament report: beat Landstill round 1 because Sylvan Library; beat Storm round 2 because Cabal Therapy and countermagic; lost to a different build of Esper Mentor because I didn't have enough removal; lost to Big Blue because Tinker; lost to BUG Fish because I didn't have enough removal.
So already we've learned the big lesson fo the day which is: play more removal. It's been a long time since "1 STP and #yolo" did enough work in Vintage, and if you ever
want to feel a sense of crushing disappointment like no other in Magic, try drawing
I had two other significant notes. First, 4 Cabal Therapy is definitely too many. Drawing one is good. Drawing two is great. Drawing the third is… less great, especially when you really need to be getting business. Second, Jace VP is not good in this list. There are Mentor decks he's OK in, but his major advantage is just being a viable turn 1 play in a deck that's otherwise short on them, and this build isn't: Therapy and Deathrite Shaman fill that hole nicely. Jace, Vice-President under-performed every time I cast him, and by the end of the day every time I drew the card I wished it were a Snapcaster or even Regrowth instead.
Now, the manabase: it's a little dodgy, but it's not actually as bad as it looks. I had a couple rough patches where I could only get two of my non-blue colors, usually
because I'd fetched like an idiot some previous turn. It's critical to resist the urge to add more green cards though (like the aforementioned Regrowth, which I'm
really tempted to try anyway) because G is the color I least want to fetch. It's for getting Sylvan out and nothing else, and if Sylvan can be cast off a DRS, even
better. That's also why I eschewed Abrupt Decay (it's uncastable) and Nature's Claim in favor of Disenchant; W is the color I'm going to want almost every game. However, WW
is never, ever going to happen, which is why I'm giving cards like
Here's what went right: Monastery Mentor is the white Tendrils of Agony and wins games. Maindeck Disenchant is still a totally reasonable choice. Sylvan Library is as good as advertised and two is the correct number. Maindeck Mindbreak Trap is a very meta-dependent choice but I was happy with it on Sunday. Echoing Truth is a card I always want to have in the 75, but it can probably go to the board for now.
I'm not going to defend almost anything about that sideboard except the basic Plains, which did yeoman's work against BUG fish. Let's just move on.
I think the deck has a lot of potential though. Here's the revised version I'm thinking of that addresses a few of its shortcomings.
The changes:
- Jace VP out, Jace TMS in
- Yep, we're done with Fetal Jace and going back to Jace, Better Than All. I want a card that legitimately takes over a game, not Suspend {1}{U]: Ponder.
- -1 Cabal Therapy, +1 Swords to Plowshares
- Phase 1 of Operation Play More Removal
- -1 Treasure Cruise, +1 Murderous Cut
- Phase 2; Don't get me wrong: Treasure Cruise is a house and a half in this list. In fact it might be correct to cut the Dig instead if I'm going to cut either one. The
deck can only realistically play two Delve spells though, and I wanted (a) a third instant removal spell in the maindeck that (b) was castable without W mana. There are a
lot of cards this could be: one of my Mentors got hit by
Snuff Out on Sunday too, which is totally a reasonable option. Cut seems like a card worth testing though. - -1 Mindbreak Trap, +1 Snapcaster Mage
- Phase 3; this deck has a lot of cards I'm perfectly happy to Snapcast, especially now that Jace VP isn't around for freebie Time Walk rebuys. One card that does not play especially well with Ol' Snappy is the Mindbreak Trap though.
- -1 Echoing Truth, +1 Engineered Explosives
- Phase 4; I moved Echoing Truth to the board (never cut Echoing Truth) in favor of EE. EE is a super-flexible card in a four-color deck, and plays very well against Sphere/Thorn openings.
- Unfucking the Sideboard
- Look, I'm not cutting City in a Bottle. Don't even ask. But this is the board I should have brought on Sunday. Obviously sideboard is the part that's most likely to
shift around as the metagame drifts, but I think this is a solid place to start. Other cards to I'd consider for the sideboard besides the usual range of narrow hate
options:
Strip Mine for beating LoA and animated lands,Devout Witness as repeatable Shop removal,Seeker of the Way for fueling Sylvan and winning creature races, andSilumgar, the Drifting Death for Mentor mirrors. Yes, I'm serious. Come on, how sweet would that be? (Spoiler: So sweet.) Hey, don't knock it 'til you've tried it.